//////////////////////////////////////////////////////////////////////////// // // Copyright 2014 Realm Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////// #import <Realm/RLMConstants.h> #import <memory> #import <string> @class RLMRealm, RLMRealmConfiguration, RLMScheduler; namespace realm { class BindingContext; } // Add a Realm to the weak cache void RLMCacheRealm(RLMRealmConfiguration *configuration, RLMScheduler *options, RLMRealm *realm); RLMRealm *RLMGetAnyCachedRealmForPath(std::string const& path) NS_RETURNS_RETAINED; // Clear the weak cache of Realms void RLMClearRealmCache(); RLMRealm *RLMGetFrozenRealmForSourceRealm(RLMRealm *realm) NS_RETURNS_RETAINED; std::unique_ptr<realm::BindingContext> RLMCreateBindingContext(RLMRealm *realm);